INTERACTIVE LEARNING


          flash version

Online Interactive Education

This prototype has been designed with adaptability and scalability being the main salient features. In other words with very little modification to the underlying code, a number of different applications can be derived. Corporate , Educational Institutions and Individuals are prospective clientele we believe can benefit in utilising this software.


Educational institutions;

This current sample that deals with numeracy, can easily be scaled up or down (i.e. fractions, ratios, percentages, geometry etc.etc) depending upon the age group concerned. Thus the arithmetic employed will reflect that prescribed in the school curriculum for the age group in question. The current Numeracy application can be changed to an application that deals with spelling or any other subject of interest. It can also be customised to meet specific aspect of a particular school or institution. The program can easily be installed on the school network or on stand-alone computers. In this sample, the software monitors the pupils' progress as they go through the levels. On completion of a level, the pupil is awarded a bonus in the form of an interactive animation. The psychology employed here is one of carrot without a stick. The urge to see the next animation (for a reluctant pupil) becomes the incentive. On completion of the exercise, an overall performance analysis is performed automatically. The teacher can use this to find out areas of weakness for the individual concerned. For example, it could be DIVISION, MULTIPLICATION or SUBTRACTION.

Corporate Institutions;

Here, it can easily be used for general recruitment purposes. For example, an employer recruiting staff for positions were adequate numeracy is of high priority (i.e. checkout cashiers), can easily utilized a modified version of this prototype which will facilitate the screening out of no hopers quickly during the first interview phase. The interface, which will be similar to the current sample, will have basic numerical problems (mental arithmetic) any prospective cashier should be able to solve. The content and scope of the aforementioned quiz will obviously be discussed earlier on (i.e. between the employer and us). On completion of the quiz, the program will automatically score the applicant. The result which is privy to the employer can be seen by the applicants immediately or communicated to them later on. In this example, all the employer has to do is let us know the basic knowledge he expects prospective candidates to have, and we will take care of the rest by way of modification in the prototype. In the above illustration, numeracy was the main focus. However, there is scope within the prototype for aptitude tests on any subject matter to be implemented.

Individuals;

In this scenario, a concerned dad or mum not happy with his or her kid's performances in one of the 3R's (reading, writing or arithmetic) can easily get a bespoke program designed specifically to help in the area in question. Here, the application can be customised to reflect PERSONAL preferences for a PARTICULAR HOUSEHOLD or for an INDIVIDUAL. And this can be as generic as the colour scheme or as detailed as the sound tracks embedded in the music player. It can also be played as a computer game by one, two or more people. In this configuration, the aim will be to complete the quiz in the shortest time with the least error.

Note For Parents and Teachers

In this sample the section for 3 to 5 years old obviously have words in some of the text the kids will find difficult to read or understand. It is important that the teacher or parent initially guides the kid through the first level and explain any word which they think needs explaining. This should be done couple of times after which the kid should be left on their own to work it out - it is part of the learning process.The Arithmetic is very straight forward employing the usual operators - plus, minus, times and division. This software does not explain what the arithmetical operators are. It is assumed that the kids are familiar with them already. The interface, enhanced with interactive buttons and graphics have been designed in such a way that after couple of runs or play, the text which are repetitive become almost redundant - well not quite but you get the drift.